Lee/Owens lists a few things that you can do to help speed up the developement of your project: 1) Screen and lesson shells: to build course content, 2) Skill assessments: at the end of a unit or for pretesting, 3) Proficiency exams: to build and score tests, and 4) Course management system: for tracking students.
The more templates you use their are less pieces of the project that have to be created from scratch. They are also useful because fonts, colors, and other formatting styles are already formatted and easily transferable. This saves time, because you only have to make minor changes instead of formatting everything.
Lee/Owens list the following activities in the procedure to develop a computer-based course: 1)Create storyboards, 2) Create and assemble media elements, 3) Perform online reviews, and 4) Deliver and implement the course.
Once again make sure of have backups of everything. Also plan ahead for how much storage space you think you may need for the project. Another good thing to do is save your data as you go. Don't wait to the right before your done to save. If something unexpected happens you may lost everything if you didnt save along the way. Or if you make a major error you can restart from a couple of minutes ago instead of having to start from scratch.
Lee, W. W., & Owens, D. L. (2004). Multimedia-based instructional design: Computer-based training, web-based training, distance broadcast training, performance-based solutions. San Francisco, CA: Pfeiffer.
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